package winOrDie.graphicsInterface.GameMenu;

import java.util.EventObject;

public class Composite_New_Game_Event extends EventObject
{

	private int eventType = -1;
	
	public static class Event_Types {
		public static final int ACCEPT = 0;
		public static final int CANCEL = 1;
	}
	
	public int getEventType() {
		return eventType;
	}

	public void setEventType(int eventType) {
		this.eventType = eventType;
	}

	public Composite_New_Game_Event(Object source) {
		super(source);
	}
}
